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Ambient Lighting: Portrait |
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This tutorial is a continuation of "Ambient Lighting: Sphere", so if you
havent read that, you might be absolutely lost by reading any further. This tutorial
is to illustrate more subtle uses for ambient lighting, situations that you would
most likely see in more realistic environments. |
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![]() ![]() First we establish a primary lightsource. The left side of the face is detailed and cut with shadow tones, while the right side of the face will remain smooth and defined with highlights. |
• Lets begin. We are going to start with a silhouette mainly to illustrate how each lighting source will affect the shading of the face, the second source being superimposed on the first. Let us begin with our primary lightsource. It is just normal light which carries no specific hue filter. Theres not much to this, the left side of the face is left in shadow and is detailed with shadow, while the right side of the face, being lit, is going to be detailed with highlights, and the general feel will be alot smoother. The ambient lighting effect is a bit too weak to really consider the effect to become apparent even on Cliff's blonde hair. Thus we have just flood filled it to be a single shade at this point. |
![]() ![]() Here is where we introduce our secondary light source. Note that its brilliance is not as great as the primary source, and the contrast between highlight and shadow tones are not as great on the left side of the face because the brilliance is not as significant. Note that there are areas of "absolute shadow" that remain hidden from both the light of the primary and secondary sources. |
• The portrait on the right just took the previous step a bit further, and we went ahead
and added a bit more detail to the right side of the face with another highlight
color, and simultaneously on the left side, defined some darker areas with an
outline tone. At this point the left side of the face is still blank from the
absence of light. |
![]() ![]() At last we add another highlight tone and a shadow tone. Both, once again, have a relative low contrast. |
• This last step will complete the subtle ambient lighting effect. Now we will use one
more highlight shade for the left side of the face. Remember that the contrast
between tones are alot smaller compared to the right side of the face, so this
new highlight tone should be only slightly more luminous than the previous one.
Also, we want to give this new highlight tone a bit more saturation to represent
that it is a different lightsource from the primary, also because it adds hue
variation in your image and makes it more interesting to lok at. With this shade
we are just ever so slightly highlighting the cheek bone and jawline no the left
side, and a bit on the shoulder and trap muscles. Notice that this gives off the
same "gloss" effect as the sphere in the previous tutorial. Also note
that if your contrast is too great, and you did not AA enough to smoothen out
the transitions, your image is just going to look chunky and unsightly, and the
"subtle ambience" certainly wont appear very subtle. |
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