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Anti-Alaising (basic) |
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lets teach you one of the most important basics of all pixel art, a technique
long known as "Anti-Alaising", or "AA"
for short. This is without a doubt the most fundamental aspect of "shading"
as it comes, in the topic of pixel art anyways. When you use the smudge tool in
photoshop, in the most basic sense, the tool is using algorithms to anti-alaise
the selected area. |
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First step is simple enough, let us start out with a single color circle with no outlines what-so-ever. |
• let us make a simple circle. If you were paying attention in the prerequisite
course that i teach, "Basic Lines", making a smooth circle should be
an extremely easy task at this point. |
![]() ![]() ![]() ![]() Using a slightly lighter tone, "cap" the edge pixels where you circle pixels meet the background (shown in pink). This is known as a "pixel buffer". Take an important note that we are not merely outlining the perimeter with a lighter colored tone.(areas not outlined shown in blue) |
• So to start, we will pick our first tone, only slightly lighter in luminositu than
the base color. We are going to make a first pass and "cap" the jagged
edges of the circle's perimeter with these slightly lighter pixels. When you have
one color that transitions into another color, only slightly smoothened out by
"capping" those pixels, this is known as creating a "Pixel
Buffer" |
![]() ![]() using an even lighter tone, you are going to once again "cap" the edge pixels where the perimeter of the outline meet the background. Because this has slightly deformed the circle, we added lines on the "flat" ends of the circle. Note that even this is NOT a perimeter outline. |
• Our next step is to take another tone, even lighter than the previous one, and once
again "cap" the left over jagged edges of the circle. 2 shades is usually
more than significant to smooth out a transition from one color to the next (unless
your object is a lightsource in itself, where some more AA might be required).
However, doing this AA work on the circle has inadvertently turned it into a bit
of a rounded square. This could be subverted in two ways. The first way is to
pull in your dithering, inward to the center, or you could outline the "flats"
of the circle to make the overall circle a bit more round, as illustrated on the
left. |
![]() ![]() our circle is now AA'ed from a light center to a dark background, using the technique you learned in the previous half of this tutorial. |
• Our previous circle used an example that blended a dark circle into a light background.
Now lets do the opposite, and color swap our palette entries in our previous circle
example so that we are blending a light circle into a dark background. For this,
we are going to face a light blue circle, into a darker blue sky background. Our
AA buffer tones are going to fade from light blue to a purplish tinge, however,
as they darken. These are some of my favorite colorschemes to use for nighttime
sky backgrounds! |
Add a new highlight tone to one half of the circle to create an illuminated half of your moon, and at the same time, add some darker details to indicate craters. Make sure that you are blending in all of your newly added details with AA. |
• Next, we will Add a new highlight tone to illuminate the right side of the moon. Make sure that it is buffered by your previous highlight tone to keep the edges of the moon smooth. At the same time, we are going to use some of the darker buffer tones to define some deeper craters on the darker side of the moon. Make sure that when a dark area meets a relatively lighter area, that you have a buffer pixel in between the edges that they meet (and not the flat surfaces that meet) to smooth out the transition. That is, afterall, the whole point of this exercise. |
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Now let us add some cross shaped stars. Only blend them in on their x and y axis, this will create a twinkle effect. Note that the stars do not outshine the brightness of the moon ;). At this point, the moon's Critical AA point has been reached. Any further blending will make your moon look too fluffy, or "pillow shaded". |
• Last, but not least, we are going to add some star effects, and using our new AA technique,
we will blend a single dot into the background, but not in a circular pattern,
but in a cross shaped pattern. Note that if you increase the saturation and brightness
of the stars, and were to apply them to another situation, they make great "pixie
dust" effects for spells and such. |
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