Fall 2006 -
Unnanounced
(PC)
Developed by Enigma
Games
· Illustrated and animated
sprites
Summer 2006 -
Unnanounced
(handheld)
Developed by
AHA! Studios,
MGA Entertainment
· Illustrated and animated
sprites
Spring 2006 -
Miuchiz
(handheld)
Developed by
AHA! Studios,
MGA Entertainment
· Animated
characters
· Illustrated backgrounds
Winter 2006 -
Retro Racers
(PC)
Developed by Team
Calypson
· Designed
and Created all artwork for the game
· Programmed Bug Fixes
· Won 1st place in 72 hour GDC
competition hosted by
72hr GDC
Fall 2005 -
Dig Dug: Roswell
(PC)
Developed by Team
Calypson
· Designed
and Created all artwork for the game
· Programmed graphics
integration code
· Won 1st place in Retro Remakes
competition hosted by
Underwaredesign.com
Summer 2005 -
Jack Steele
(PC)
Developed by Team
Calypson
· Designed and Created all artwork for the game
· Programmed graphics and sound
integration
· Won 4th place overall in
72hour competition hosted by
www.pixel-arts.org/72
Summer 2004 -
Fatuus
(PC)
Developed by
Calypson Entertainment
· Designed and Created all artwork for the game
· Won 1st place overall in
programming competition hosted by
www.secantengineering.com
Winter 2004 -
Artificial Intelligence
(PC)
Developed by
Daniel Fessler
· Designed and Created all artwork for the project
· Programmed all assets
· Won 2nd place in the
Utah State Science fair
Summer 2003 -
FryGuy
(PC)
Developed by
Calypson Entertainment
· Designed and Created all artwork for the game
· Programmed sound integration
code
· Won 1st place overall in
24hour competition hosted by
www.secantengineering.com
Summer 2003 -
Overkill
(PC)
Developed by
Calypson Entertainment
· Designed and Created all artwork for the game
· Programmed some game elements
and sound integration code
|