:: Resume ::
All of my yummie goodness

Link us :: .

Daniel Fessler
2D Pixel / graphic artist
 
 

:: Resume ::

 

:: Overview ::

 

  I specialize in 2D artwork for mobile and PC games including both high and low colour restriction projects.  I have no struggles with fluid animation and feel quite comfortable with characters as well as tiles.  I create graphics for web, games, ads, and other computer-related art projects.  I also draw realistic portraits and caricatures.
 
 

:: Projects ::

  Fall 2006 - Unnanounced (PC) Developed by Enigma Games
      · Illustrated and animated sprites

Summer 2006 -
Unnanounced (handheld) Developed by AHA! Studios, MGA Entertainment
      · Illustrated and animated sprites

Spring 2006 -
Miuchiz (handheld) Developed by AHA! Studios, MGA Entertainment
      · Animated characters
      · Illustrated backgrounds

Winter 2006 -
Retro Racers (PC) Developed by Team Calypson
      · Designed and Created all artwork for the game
      · Programmed Bug Fixes
      · Won 1st place in 72 hour GDC competition hosted by 72hr GDC

Fall 2005 - Dig Dug: Roswell (PC) Developed by Team Calypson
      · Designed and Created all artwork for the game
      · Programmed graphics integration code
      · Won 1st place in Retro Remakes competition hosted by
Underwaredesign.com

Summer 2005 - Jack Steele (PC) Developed by Team Calypson
      · Designed and Created all artwork for the game
      · Programmed graphics and sound integration
      · Won 4th place overall in 72hour competition hosted by
www.pixel-arts.org/72

Summer 2004 - Fatuus (PC) Developed by Calypson Entertainment
      · Designed and Created all artwork for the game
      · Won 1st place overall in programming competition hosted by
www.secantengineering.com

Winter 2004 - Artificial Intelligence (PC) Developed by Daniel Fessler
      · Designed and Created all artwork for the project
      · Programmed all assets
      · Won 2nd place in the Utah State Science fair

Summer 2003 - FryGuy (PC) Developed by Calypson Entertainment
      · Designed and Created all artwork for the game
      · Programmed sound integration code
      · Won 1st place overall in 24hour competition hosted by
www.secantengineering.com

Summer 2003 - Overkill (PC) Developed by Calypson Entertainment
      · Designed and Created all artwork for the game
      · Programmed some game elements and sound integration code

 

 

:: Education :: 

 

        · Student Body President of DaVinci Academy of Science and the Arts - Top of the class
      · College graphic design classes at
VVC
      · full ride scholarship to
Ogden Institute of Art
 

:: Programs :: 

 

  Fluent in most 2d art apps including Photoshop, Illustrator, ImageReady, Paint, Fireworks, etc.  I am also fluent in low-poly 3d game model design using 3D canvas and Cinema 4D Go.  
 

End of Resume